Total scores
This score is determined by three of the six individual scores, plus the number of citizens
in your towns, plus the total
spent on cargo ships; see the cargo ships page for a table of summed cost of cargo ships).
- each
= 1 point
- every 300
spent on cargo ships = 1 point
- sum of other scores = Master Builder Score + Generals Score + Scientists Score

Master builders
This score is determined by the amount of resources spent on all your buildings. This formula is applied to the base cost of buildings and does not take into consideration the cost reduction of the researches Pulley, Geometry, and Spirit Leveland buildings Architect’s office, Carpenter’s workshop, Firework Test Area, Optician and Wine Press (meaning that if a building costs 100,000 resources before any cost reductions are applied you will get 1,000 points regardless of whether you have a Level 1 or a Level 32 Carpenter’s workshop or the level of research).
- each
: 0.01 point
- each
: 0.01 point
- each
: 0.01 point
- each
: 0.01 point
- each
: 0.01 point
-
- For example, Academy level 5 ( 382
, 225
for level 5 + 263
for level 4 + 115
for level 3 + 68
for level 2 + 64
for level 1 = TOTAL of 892
, 225
) + Trading Port level 1 (total of 60
) = 11.77 Master Builder points.
Buildings levels
This score is determined by the total levels of all buildings in all your towns.
Scientists
This score is determined by the number of research points (
) spent on completed researches.
- each
= 0.02 point
-
- For example, Deck Weapons (12
) + Conservation (12
) = 24
* 0.02 = 0.48 scientists points.
Levels of Research
This score is determined by the number of completed researches.
- each completed research: 4 more points
Military
This score is determined entirely by the amount of resources spent on each military unit or war ship that are currently active. Units disbanded or perished in battle do not count. Cost reduction buildings do not reduce the amount of points you get as the points are based on the cost without any reductions.
- each
: 0.02 point
- each
: 0.02 point
- each
: 0.02 point
- each
: 0.02 point
-
- For example, a swordsman costs 30
and 30
, so each swordsman gives
Military points.
Offensive points
You will get points for every unit destroyed by your own attackers
Defensive points
You will get points for every unit destroyed by your own defenders
Offensive/Defensive points you get when you kill/lose a unit/ship
These scores are determined entirely by the amount of resources spent on each military unit or ship that is killed (in offense or defense). For each resource (wood, sulphur, wine, crystal) spent you will get 0.05 points. This points are then rounded towards higher number.
For example, a swordsman costs 28
and 36
, so each swordsman gives
and, when rounded, it’s 4 Offense/Defense points.
Full list:
- Slinger: 2 points
- Swordsman: 4 points
- Phalanx: 5 points
- Archer: 7 points
- Gunsman: 10 points
- Gyrocopter: 13 points
- Steam Giant: 15 points
- Bombardier: 48 points
- Ram: 11 points
- Catapult: 23 points
- Mortar: 53 points
- Doctor: 36 points
- Cook: 23 points
- Ram-Ship: 8 points
- Ballista Ship: 8 points
- Flamethrower: 10 points
- Catapult Ship: 13 points
- Paddle Wheel Ram: 18 points
- Mortar Ship: 27 points
- Diving Boat: 36 points
Trade High Score
For every successful transaction via the trading post you will receive points
- for each
traded: 0.009 points
- for each
traded: 0.009 points
- for each
traded: 0.009 points
- for each
traded: 0.009 points
- for each
traded: 0.009 points
Everyday 10% of your current trade high score is deleted.
From wiki