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DescriptionThe Colossus is a statue of the sun god Helios. He can let the sun shine out Colossus` torch. The glaring, blazing light, which can be seen throughout Greece, symbolises a threat from the mighty God and ensures chaotic escape and confusion amongst your opponents. |
| Level | Effect | Duration | Cooldown |
|---|---|---|---|
| 1 | 10% of all enemy troops and ships at your cities are driven away. | 20h | |
| 2 | 20% of all enemy troops and ships at your cities are driven away. | 20h | |
| 3 | 30% of all enemy troops and ships at your cities are driven away. | 20h | |
| 4 | 60% of all enemy troops and ships at your cities are driven away. | 20h | |
| 5 | 100% of all enemy troops and ships at your cities are driven away. | 20h |
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DescriptionPoseidon, God of the seas, has sent many a disrespectful sailor on ludicrous odysseys. But those who render homage to him, can expect that their ship will sail over calm waters and will be lead through perfect winds and onto their destination harbour. |
| Level | Effect | Duration | Cooldown |
|---|---|---|---|
| 1 | Travel time shortened by 5% for all ships. | 2h | 20h |
| 2 | Travel time shortened by 10% for all ships. | 2h | 20h |
| 3 | Travel time shortened by 20% for all ships. | 2h | 20h |
| 4 | Travel time shortened by 30% for all ships. | 2h | 20h |
| 5 | Travel time shortened by 40% for all ships. | 2h | 20h |
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DescriptionAres, the detested God of savage warfare, blood-lust and of massacre, fills the hearts of all warriors in the vicinity of your cities with pure hate. These warriors will then charge into bloody combat without a second thought to their own healths, until no man is left standing. |
| Level | Effect | Duration | Cooldown |
|---|---|---|---|
| 1 | +50 morale per round for all armies stationed at your cities – even for enemy troops! | 1h | 20h |
| 2 | +100 morale per round for all armies stationed at your cities – even for enemy troops! | 1h | 20h |
| 3 | +200 morale per round for all armies stationed at your cities – even for enemy troops! | 1h | 20h |
| 4 | +300 morale per round for all armies stationed at your cities – even for enemy troops! | 1h | 20h |
| 5 | +1000 morale per round for all armies stationed at your cities – even for enemy troops! | 1h | 20h |
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DescriptionHermes, God of travelling salesmen and of transport, cannot stand the sight of stationary ships and unused goods. He fulfils your salesmen`s wishes to get to places faster by giving dockworkers superhuman powers. This means that every ship only has to spend a fraction of the normal time loading its cargo at the harbour. |
| Level | Effect | Duration | Cooldown |
|---|---|---|---|
| 1 | The time for loading your transporters is reduced by 20%. | 30m | 20h |
| 2 | The time for loading your transporters is reduced by 40%. | 30m | 20h |
| 3 | The time for loading your transporters is reduced by 60%. | 30m | 20h |
| 4 | The time for loading your transporters is reduced by 80%. | 30m | 20h |
| 5 | The time for loading your transporters is reduced by 100%. | 30m | 20h |
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DescriptionAthena, the tireless, the invincible, the protector. As protection goddess of your cities and of the craftsmen, she can reinforce your warehouses` walls to hide more resources from pillaging enemies. |
| Level | Effect | Duration | Cooldown |
|---|---|---|---|
| 1 | +100% secure resources in all warehouses | 4h | 20h |
| 2 | +200% secure resources in all warehouses | 4h | 20h |
| 3 | +400% secure resources in all warehouses | 4h | 20h |
| 4 | +600% secure resources in all warehouses | 4h | 20h |
| 5 | +1000% secure resources in all warehouses | 4h | 20h |
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DescriptionDemeter, Goddess of earth and crop can bless your people with a fertile ground and a fantastic harvest. Your population will also increase a lot faster – but only if there is enough housing space and the satisfaction rate is high enough. |
| Level | Effect | Duration | Cooldown |
|---|---|---|---|
| 1 | The growth of the population in your cities increases by 50%. | 4h | 2D 20h |
| 2 | The growth of the population in your cities increases by 100%. | 4h | 2D 20h |
| 3 | The growth of the population in your cities increases by 200%. | 4h | 2D 20h |
| 4 | The growth of the population in your cities increases by 300%. | 4h | 2D 20h |
| 5 | The growth of the population in your cities increases by 400%. | 4h | 2D 20h |
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DescriptionThe mighty Hades, ruler of the underworld, can send out terrible Gorgons, who can turn advancing enemies into stone with their stares. However, this does have the pleasant side effect that we always have enough stone at the end of a battle to rebuild our town wall. |
| Level | Effect | Duration | Cooldown |
|---|---|---|---|
| 1 | 5% of the resource costs for all units that die during fights in their own cities are credited back as marble units. | 2h | 20h |
| 2 | 10% of the resource costs for all units that die during fights in their own cities are credited back as marble units. | 2h | 20h |
| 3 | 20% of the resource costs for all units that die during fights in their own cities are credited back as marble units. | 2h | 20h |
| 4 | 30% of the resource costs for all units that die during fights in their own cities are credited back as marble units. | 2h | 20h |
| 5 | 40% of the resource costs for all units that die during fights in their own cities are credited back as marble units. | 2h | 20h |
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DescriptionHephaestus, God of blacksmiths, can bless the work of his blacksmiths. Their armour becomes really strong and their swords becomes incredibly sharp for a few hours, so that it is almost as if they have been personally forged by a God. |
| Level | Effect | Duration | Cooldown |
|---|---|---|---|
| 1 | All combat units receive +1 armour and +5% damage on their close combat weapons. | 2h | 20h |
| 2 | All combat units receive +1 armour and +10% damage on their close combat weapons. | 2h | 20h |
| 3 | All combat units receive +1 armour and +15% damage on their close combat weapons. | 2h | 20h |
| 4 | All combat units receive +1 armour and +20% damage on their close combat weapons. | 2h | 20h |
| 5 | All combat units receive +1 armour and +30% damage on their close combat weapons. | 2h | 20h |